#pragma once #include #include "types.hpp" #include "tensor.hpp" #include "factorial.hpp" template Vector normalize(const Eigen::MatrixBase& z) { return z * sqrt((Real)z.size() / (typename Derived::Scalar)(z.transpose() * z)); } template std::tuple, Matrix> hamGradHess(const Tensor& J, const Vector& z) { Matrix Jz = contractDown(J, z); // Contracts J into p - 2 copies of z. Vector Jzz = Jz * z; Scalar Jzzz = Jzz.transpose() * z; Real pBang = factorial(p); Matrix hessian = ((p - 1) * p / pBang) * Jz; Vector gradient = (p / pBang) * Jzz; Scalar hamiltonian = Jzzz / pBang; return {hamiltonian, gradient, hessian}; } template Vector zDot(const Vector& z, const Vector& dH) { return -dH.conjugate() + (dH.dot(z) / z.squaredNorm()) * z.conjugate(); } template std::tuple> WdW(const Tensor& J, const Vector& z) { Vector dH; Matrix ddH; std::tie(std::ignore, dH, ddH) = hamGradHess(J, z); Vector dzdt = zDot(z, dH); Real a = z.squaredNorm(); Scalar A = (Scalar)(z.transpose() * dzdt) / a; Scalar B = dH.dot(z) / a; Real W = dzdt.squaredNorm(); Vector dW = ddH * (dzdt - A * z.conjugate()) + 2 * (conj(A) * B * z).real() - conj(B) * dzdt - conj(A) * dH.conjugate(); return {W, dW}; }