From 901b9f16494f37890be17ef4bb66e6efc6873340 Mon Sep 17 00:00:00 2001 From: Jaron Kent-Dobias Date: Fri, 10 Feb 2017 12:18:11 -0500 Subject: changed code to rely on jst --- src/spheres_poly/event.h | 58 ------------------------------------------------ 1 file changed, 58 deletions(-) delete mode 100644 src/spheres_poly/event.h (limited to 'src/spheres_poly/event.h') diff --git a/src/spheres_poly/event.h b/src/spheres_poly/event.h deleted file mode 100644 index 55dd1fc..0000000 --- a/src/spheres_poly/event.h +++ /dev/null @@ -1,58 +0,0 @@ -#ifndef EVENT_H -#define EVENT_H - -#include "vector.h" -#define INF 100000000 -#define dblINF 100000000. - -class event { - - public: - - // constructor and destructor - event(double time_i, int i_i, int j_i, vector v_i); - event(double time_i, int i_i, int j_i); - event(const event& e); - event(); - - ~event(); - - bool operator<(const event&) const; - bool operator>(const event&) const; - void erase(); - - //variables - - - double time; // time of next collision - int i; // collision partner with lower number - int j; // collision partner with higher number - vector v; // virtual image - - /* 0<=j<=N binary collision between i and j - j=N+DIM+1+x transfer where x=-(k+1) for left wall - and x=k+1 for right wall - j=INF both check after event that did not altered motion of i and check after event that altered motion of i, i.e rescaling of velocities. I currently don't see need t o separate the two - - j=-1 check after collision - - Virtual identifiers as scalars...I think bad idea, but here's my work - there will be easily fixed problems if DIM>=10 - -x<=v<=x x=k+1, image in k direction - v=xy x,y - =-xy -x,y - =-yx x,-y - =yx -x,-y - v=xyz x,y,z - =-xyz -x,y,z - =-yxz x,-y,z - =-zxy x,y,-z - =zyx -x,-y,z - =xzy x,-y,-z - =yzx -x,y,-z - =-zyx -x,-y,-z - */ - -}; - -#endif -- cgit v1.2.3-70-g09d2