From 1e49049787ca9c2c138f28a611dfe7496fcbb0a0 Mon Sep 17 00:00:00 2001 From: Jaron Kent-Dobias Date: Sun, 21 Mar 2021 11:20:27 +0100 Subject: Got Swendsen-Wang working. --- glass.cpp | 570 ++++++++++++++++++++++++++++++++++++++++---------------------- 1 file changed, 368 insertions(+), 202 deletions(-) diff --git a/glass.cpp b/glass.cpp index e8739d0..ba983d2 100644 --- a/glass.cpp +++ b/glass.cpp @@ -1,294 +1,447 @@ +#include #include -#include -#include #include -#include -#include -#include +#include +#include #include "pcg-cpp/include/pcg_random.hpp" #include "randutils/randutils.hpp" using Rng = randutils::random_generator; -template using Vector = Eigen::Matrix; -template using Matrix = Eigen::Matrix; +template using Vector = Eigen::Matrix; +template using Matrix = Eigen::Matrix; -// Integer power function int iPow(int x, unsigned p) { - if (p == 0) return 1; - if (p == 1) return x; + if (p == 0) + return 1; + if (p == 1) + return x; int tmp = iPow(x, p / 2); - if (p % 2 == 0) return tmp * tmp; - else return x * tmp * tmp; + if (p % 2 == 0) + return tmp * tmp; + else + return x * tmp * tmp; } unsigned mod(signed a, unsigned b) { - return ((a %= b) < 0) ? a + b : a; + return ((a < 0) ? (a + (1 - a / (signed)b) * b) : a) % b; } -template class State { - public: - Vector σ; +template Vector mod(const Eigen::MatrixBase& v, unsigned b) { + Vector u; + for (unsigned i = 0; i < D; i++) { + u(i) = mod(v(i), b); + } + return u; +} - State(unsigned a, signed b) : σ(Vector::Zero()) { - σ[a] = b; +template void one_sequences(std::list>& sequences, unsigned level) { + if (level > 0) { + unsigned new_level = level - 1; + unsigned old_length = sequences.size(); + for (std::array& sequence : sequences) { + std::array new_sequence = sequence; + new_sequence[new_level] = -1; + sequences.push_front(new_sequence); } + one_sequences(sequences, new_level); + } +} - State(Rng& r) : State(r.uniform((unsigned)0, D - 1), r.pick({-1, 1})) {} +template std::vector> generateTorusMatrices() { + std::vector> mats; - State apply(const Matrix& m) const { - return {m * σ}; + std::array ini_sequence; + ini_sequence.fill(1); + std::list> sequences; + sequences.push_back(ini_sequence); + + one_sequences(sequences, D); + + sequences.pop_back(); // don't want the identity matrix! + + for (std::array sequence : sequences) { + Matrix m; + for (unsigned i = 0; i < D; i++) { + for (unsigned j = 0; j < D; j++) { + if (i == j) { + m(i, j) = sequence[i]; + } else { + m(i, j) = 0; + } + } } -}; -template class Vertex; + mats.push_back(m); + } -template class Particle { - public: - Vertex& position; - State state; - bool marked; + for (unsigned i = 0; i < D; i++) { + for (unsigned j = 0; j < D; j++) { + if (i != j) { + Matrix m; + for (unsigned k = 0; k < D; k++) { + for (unsigned l = 0; l < D; l++) { + if ((k == i && l == j) || (k == j && l == i)) { + if (i < j) { + m(k, l) = 1; + } else { + m(k, l) = -1; + } + } else if (k == l && (k != i && k != j)) { + m(k, l) = 1; + } else { + m(k, l) = 0; + } + } + } + mats.push_back(m); + } + } + } - Particle(Vertex& p, const State& s) : position(p), state(s) {} -}; + return mats; +} -template class HalfEdge { - public: - Vertex& neighbor; - Vector Δx; +template class State : public Vector { +public: + State() : Vector(Vector::Zero()) {} - HalfEdge(Vertex& n, const Vector& d) : neighbor(n), Δx(d) {} -}; + State(const Vector& v) : Vector(v) {} -template class Vertex { - public: - Vector position; - std::vector> adjacentEdges; - typename std::unordered_map>::iterator occupant; + State(unsigned a, signed b) : Vector(Vector::Zero()) { this->operator()(a) = b; } + + State(Rng& r) : State(r.uniform((unsigned)0, D - 1), r.pick({-1, 1})) {} + + bool isEmpty() const { return this->squaredNorm() == 0; } + + void remove() { this->setZero(); } }; -template class System { +template class Transformation { public: - const unsigned L; - std::vector> vertices; - std::unordered_map> particles; + unsigned L; + Matrix m; + Vector v; - unsigned vectorToIndex(const Vector& x) const { - unsigned i = 0; - for (unsigned d = 0; d < D; d++) { - i += x[d] * iPow(L, d); + Transformation(unsigned L, const Matrix& m, const Vector& v) : L(L), m(m), v(v) {} + + Transformation(unsigned L, const std::vector>& ms, Rng& r) : m(r.pick(ms)), L(L) { + for (unsigned i = 0; i < D; i++) { + v[i] = r.uniform((unsigned)0, L - 1); } - return i; } - Vector indexToVector(unsigned i) const { - Vector x; - for (unsigned d = 0; d < D; d++) { - x[d] = (i / iPow(L, d)) % L; - } - return x; + Vector apply(const Vector& x) const { + return mod(v + m * (x - v), L); } - bool isEmpty(const Vertex& v) const { - return v.occupant == particles.end(); + State apply(const State& x) const { + return State(m * x); } +}; + +template class HalfEdge; + +template class Vertex { +public: + Vector position; + State state; + std::vector> adjacentEdges; + bool marked; + + bool isEmpty() const { return state.isEmpty(); } +}; + +template class HalfEdge { +public: + Vertex& neighbor; + Vector Δx; + + HalfEdge(Vertex& n, const Vector& d) : neighbor(n), Δx(d) {} +}; + +template class System { +public: + const unsigned L; + unsigned N; + std::vector> vertices; - unsigned N() const { - return particles.size(); + unsigned vectorToIndex(const Vector& x) const { + unsigned i = 0; + for (unsigned d = 0; d < D; d++) { + i += x[d] * iPow(L, d); } + return i; + } - System(unsigned L) : L(L), vertices(iPow(L, D)) { - for (unsigned i = 0; i < iPow(L, D); i++) { - vertices[i].position = indexToVector(i); - vertices[i].adjacentEdges.reserve(2 * D); - vertices[i].occupant = particles.end(); - } + Vector indexToVector(unsigned i) const { + Vector x; + for (unsigned d = 0; d < D; d++) { + x[d] = (i / iPow(L, d)) % L; + } + return x; + } - for (unsigned d = 0; d < D; d++) { - Vector Δx = Vector::Zero(); - Δx[d] = 1; - for (signed i = 0; i < iPow(L, D); i++) { - unsigned j = iPow(L, d + 1) * (i / iPow(L, d + 1)) + mod(i + iPow(L, d), pow(L, d + 1)); - vertices[i].adjacentEdges.push_back(HalfEdge(vertices[j], Δx)); - vertices[j].adjacentEdges.push_back(HalfEdge(vertices[i], -Δx)); - } + System(unsigned L) : L(L), N(0), vertices(iPow(L, D)) { + for (unsigned i = 0; i < iPow(L, D); i++) { + vertices[i].position = indexToVector(i); + vertices[i].adjacentEdges.reserve(2 * D); + vertices[i].marked = false; + } + + for (unsigned d = 0; d < D; d++) { + Vector Δx = Vector::Zero(); + Δx[d] = 1; + for (signed i = 0; i < iPow(L, D); i++) { + unsigned j = iPow(L, d + 1) * (i / iPow(L, d + 1)) + mod(i + iPow(L, d), pow(L, d + 1)); + vertices[i].adjacentEdges.push_back(HalfEdge(vertices[j], Δx)); + vertices[j].adjacentEdges.push_back(HalfEdge(vertices[i], -Δx)); } } + } - std::list>::iterator> overlaps(const Particle& p, bool excludeSelf = false) const { - std::list>::iterator> o; + std::list>> overlaps(Vertex& v, const State& s, + bool excludeSelf = false) { + std::list>> o; - if (!excludeSelf && !isEmpty(p.position)) { - o.push_back(p.position.occupant); - } + if (s.isEmpty()) { + return o; + } + + if (!v.isEmpty() && !excludeSelf) { + o.push_back(v); + } - for (const HalfEdge& e : p.position.adjacentEdges) { - if (!isEmpty(e.neighbor)) { - if (p.state.σ.dot(e.Δx) == 1 || e.neighbor.occupant->second.state.σ.dot(e.Δx) == -1) { - o.push_back(e.neighbor.occupant); - } + for (const HalfEdge& e : v.adjacentEdges) { + if (!e.neighbor.isEmpty()) { + if (s.dot(e.Δx) == 1 || e.neighbor.state.dot(e.Δx) == -1) { + o.push_back(e.neighbor); } } + } - return o; + return o; + } + + bool insert(Vertex& v, const State& s) { + if (overlaps(v, s).empty()) { + v.state = s; + N++; + return true; + } else { + return false; } + } + + bool tryDeletion(Vertex& v) { + if (v.isEmpty()) { + return false; + } else { + v.state.remove(); + N--; + return true; + } + } - bool insert(const Particle& p, Rng& r) { - if (overlaps(p).empty()) { - typename std::unordered_map>::iterator it; - std::tie(it, std::ignore) = particles.insert({r.uniform((unsigned)0, (unsigned)pow(2, 28)), p}); - p.position.occupant = it; + bool tryRandomMove(Rng& r) { + Vertex& v = r.pick(vertices); + State oldState = v.state; + if (!tryDeletion(v)) { + return false; + } + + if (0.2 > r.uniform(0.0, 1.0)) { + if (insert(v, State(r))) { + return true; + } + } else { + if (insert(r.pick(v.adjacentEdges).neighbor, State(r))) { return true; - } else { - return false; } } + v.state = oldState; + N++; + return false; + } - void remove(typename std::unordered_map>::iterator ip) { - ip->second.position.occupant = particles.end(); - particles.erase(ip); + bool trySwap(Vertex& v1, Vertex& v2) { + if (overlaps(v1, v2.state, true).size() == 0 && overlaps(v2, v1.state, true).size() == 0) { + std::swap(v1.state, v2.state); + return true; + } else { + return false; } + } - /* - bool randomMove(Rng& r) { - Particle& p = *(r.pick(particles)); - Particle pN = p; + bool tryRandomSwap(Rng& r) { + Vertex& v1 = r.pick(vertices); + Vertex& v2 = r.pick(vertices); - if (0.2 < r.uniform(0.0, 1.0)) { - pN.position = r.pick(p.position.adjacentEdges).neighbor; + return trySwap(v1, v2); + } + + void setGroundState() { + N = 0; + + for (Vertex& v : vertices) { + unsigned a = 0; + for (unsigned d = 0; d < D; d++) { + a += (d + 1) * v.position(d); } - pN.state = randomState(r); + a %= 2 * D + 1; - if (overlaps(pN, true).empty()) { - remove(&p); - insert(pN); - return true; - } else { - return false; + v.state.setZero() = Vector::Zero(); + + if (0 < a && a <= D) { + v.state(a - 1) = -1; + N++; + } else if (D < a) { + v.state(2 * D - a) = 1; + N++; } } - */ + } - bool swap(Particle& p1, Particle& p2) { - std::swap(p1.state, p2.state); - if (overlaps(p1, true).empty() && overlaps(p2, true).empty()) { - return true; - } else { - std::swap(p1.state, p2.state); + bool compatible() { + for (Vertex& v : vertices) { + if (overlaps(v, v.state, true).size() > 0) { return false; } } - bool randomSwap(Rng& r) { - return swap(r.pick(particles).second, r.pick(particles).second); - } + return true; + } - void setGroundState(Rng& r) { - for (typename std::unordered_map>::iterator ip = particles.begin(); ip != particles.end(); ip++) { - remove(ip); - } + double density() const { return N / pow(L, D); } - for (Vertex& v : vertices) { - unsigned a = 0; - for (unsigned d = 0; d < D; d++) { - a += (d + 1) * v.position(d); - } - a %= 2 * D + 1; - - if (a > 0) { - if (a <= D) { - State s(a - 1, -1); - insert(Particle(v, s), r); - } else if (D < a) { - State s(2 * D - a, 1); - insert(Particle(v, s), r); + unsigned maxOccupation() const { + // return (2 * D * iPow(L, D)) / (2 * D + 1); + return iPow(L, D); + } + + void sweepGrandCanonical(double z, Rng& r) { + for (unsigned i = 0; i < iPow(L, D); i++) { + if (0.5 < r.uniform(0.0, 1.0)) { + double pIns = maxOccupation() * z / (N + 1); + + if (pIns > r.uniform(0.0, 1.0)) { + while (true) { + Vertex& v = r.pick(vertices); + if (v.isEmpty()) { + insert(v, State(r)); + break; + } } } - } - } + } else { + + double pDel = N / (z * maxOccupation()); - bool compatible() { - for (Particle p : particles) { - if (!overlaps(p, true).empty()) { - return false; + if (pDel > r.uniform(0.0, 1.0)) { + tryDeletion(r.pick(vertices)); } } - return true; + tryRandomMove(r); + tryRandomSwap(r); } + } - double density() const { - return N() / pow(L, D); + void sweepLocal(double z, Rng& r) { + for (unsigned i = 0; i < iPow(L, D); i++) { + tryRandomMove(r); } + } - unsigned maxOccupation() const { -// return (2 * D * iPow(L, D)) / (2 * D + 1); - return iPow(L, D); + void sweepSwap(double z, Rng& r) { + for (unsigned i = 0; i < iPow(L, D); i++) { + tryRandomSwap(r); } + } - void sweepGrandCanonical(double z, Rng& r) { - for (unsigned i = 0; i < iPow(L, D); i++) { - if (0.5 < r.uniform(0.0, 1.0)) { - double pIns = maxOccupation() * z / (N() + 1); - - if (pIns > r.uniform(0.0, 1.0)) { - while (true) { - Vertex& v = r.pick(vertices); - if (isEmpty(v)) { - insert(Particle(v, State(r)), r); - break; - } - } - } - } else { + unsigned flipCluster(const Transformation& R, Vertex& v0, Rng& r, bool dry = false) { + std::queue>> q; + q.push(v0); + + unsigned n = 0; + + while (!q.empty()) { + Vertex& v = q.front(); + q.pop(); + + if (!v.marked) { + Vector xNew = R.apply(v.position); + Vertex& vNew = vertices[vectorToIndex(xNew)]; - double pDel = N() / (z * maxOccupation()); + v.marked = true; + vNew.marked = true; - if (pDel > r.uniform(0.0, 1.0)) { - remove(r.choose(particles)); + State s = R.apply(v.state); + State sNew = R.apply(vNew.state); + + std::list>> overlaps1 = overlaps(vNew, s, true); + std::list>> overlaps2 = overlaps(v, sNew, true); + overlaps1.splice(overlaps1.begin(), overlaps2); + + for (Vertex& vn : overlaps1) { + if (!vn.marked) { + q.push(vn); } } -// randomMove(r); - randomSwap(r); - } - } + if (!dry) { + v.state = sNew; + vNew.state = s; + } - void sweepLocal(double z, Rng& r) { - for (unsigned i = 0; i < iPow(L, D); i++) { -// randomMove(r); + n += 1; } } - void sweepSwap(double z, Rng& r) { - for (unsigned i = 0; i < iPow(L, D); i++) { - randomSwap(r); + return n; + } + + void swendsenWang(const Transformation& R, Rng& r) { + for (Vertex& v : vertices) { + if (!v.marked) { + unsigned n = flipCluster(R, v, r, 0.5 < r.uniform(0.0, 1.0)); + std::cerr << n << " "; } } - void flipCluster(const Matrix& R, Vertex& v0, Rng& r, bool dry = false) { - std::list>> q = {v0}; + std::cerr << std::endl; - while (!q.empty()) { - Vertex& v = q.front(); - q.pop_front(); + for (Vertex& v : vertices) { + v.marked = false; + } + } +}; - Vector xNew = R * v.position; - State sNew = v.state.apply(R); +void print(const System<2>& s) { + for (const Vertex<2>& v : s.vertices) { + if (v.state(0) == 1 && v.state(1) == 0) { + std::cerr << "▶"; + } else if (v.state(0) == -1 && v.state(1) == 0) { + std::cerr << "◀"; + } else if (v.state(0) == 0 && v.state(1) == -1) { + std::cerr << "▲"; + } else if (v.state(0) == 0 && v.state(1) == 1) { + std::cerr << "▼"; + } else if (v.state(0) == 0 && v.state(1) == 0) { + std::cerr << " "; + } else { + std::cerr << "X"; + } - for (Vertex& vn : overlaps(vertices[vectorToIndex(xNew)], sNew)) { - if (!vn.marked) { - vn.marked = true; - q.push_back(vn); - } - } - } + if (v.position(0) == s.L - 1) { + std::cerr << std::endl; } -}; + } +} -template Vector randomVector(unsigned L, Rng& r) { +template Vector randomVector(unsigned L, Rng& r) { Vector x; for (unsigned i = 0; i < D; i++) { x[i] = r.uniform((unsigned)0, L - 1); @@ -309,12 +462,32 @@ int main() { Rng r; + double z = exp(1 / 0.15); + + s.setGroundState(); + std::vector> ms = generateTorusMatrices(); + + for (unsigned n = 0; n < 1e3; n++) { + s.sweepGrandCanonical(z, r); + } + + if (s.compatible()) { + std::cerr << "Still compatible!" << std::endl; + } + + + for (unsigned n = 0; n < 10; n++) { + s.swendsenWang(Transformation(L, ms, r), r); + } + + if (s.compatible()) { + std::cerr << "Still compatible!" << std::endl; + } + /* + for (unsigned N = Nmin; N <= Nmax; N *= 10) { s.setGroundState(); - if (!s.compatible()) { - return 1; - } for (double T = Tmin; T < Tmax; T *= 1 + δT) { double z = exp(1 / T); @@ -337,13 +510,6 @@ int main() { } */ - s.setGroundState(r); - - for (unsigned n = 0; n < 10; n++) { - s.sweepGrandCanonical(exp(1/0.15), r); - } - return 0; } - -- cgit v1.2.3-54-g00ecf