#include "animation.hpp" int main(int argc, char* argv[]) { unsigned N = 1200; double R = 0.021; double ε = 0.01; unsigned steps = 1e6; initializeAnimation(argc, argv); Rng r; Model<2, HardSphere<2>> m(N, 2 * R); for (unsigned i = 0; i < N; i++) { Position<2> x = {r.uniform(0.0, 1.0), r.uniform(0.0, 1.0)}; double rad = pow(r.uniform(pow(2.219, -2), 1.0), -0.5) * R / 2.219; m.insert(HardSphere<2>(x, rad)); } for (unsigned i = 0; i < steps * N; i++) { HardSphere<2>& s = r.pick(m.particles); Vector<2> Δx; for (double& Δxi : Δx) { Δxi = r.variate(0, ε); } m.metropolis(1, s, Δx, r); HardSphere<2>& s1 = r.pick(m.particles); HardSphere<2>& s2 = r.pick(m.particles); Vector<2> t1 = s1.x; Vector<2> t2 = s2.x; Vector<2> t = (t1 + t2) / 2; Matrix<2> mat; mat(0, 0) = -1; mat(1, 1) = -1; mat(0, 1) = 0; mat(1, 0) = 0; Euclidean<2> g(t - mat * t, mat); std::cout << m.clusterFlip(1, g, s1, r) << std::endl; if (i % (N) == 0) { draw(m); } } return 0; }