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path: root/src/animate.cpp
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#include "animate.hpp"
#include <iostream>

animate::animate(double Lx, double Ly, unsigned window_size, int argc, char *argv[]) : G(2 * (unsigned)ceil(Lx * Ly / 2)) {
  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
  glutInitWindowSize((unsigned)(Lx / Ly * window_size), window_size);
  glutCreateWindow("wolff");
  glClearColor(0.0,0.0,0.0,0.0);
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluOrtho2D(-1, Lx + 3, -1 , Ly + 3);
}

void animate::pre_fracture(const network &n) {
  lv = std::numeric_limits<long double>::lowest();
  avalanches = {};
  boost::remove_edge_if(trivial, G);

  glClearColor(1.0f, 1.0f, 1.0f, 1.0f );
  glClear(GL_COLOR_BUFFER_BIT);
  glBegin(GL_LINES);
  glColor3f(0.0f, 0.0f, 0.0f);
  for (unsigned i = 0; i < n.G.edges.size(); i++) {
    graph::coordinate r1 = n.G.vertices[n.G.edges[i].v[0]].r;
    graph::coordinate r2 = n.G.vertices[n.G.edges[i].v[1]].r;

    if (n.G.edges[i].crossings[0]) {
      if (r1.x < r2.x) {
        r1.x += n.G.L.x;
      } else {
        r2.x += n.G.L.x;
      }
    }
    if (n.G.edges[i].crossings[1]) {
      if (r1.y < r2.y) {
        r1.y += n.G.L.y;
      } else {
        r2.y += n.G.L.y;
      }
    }

    glVertex2d(r1.x, r1.y);
    glVertex2d(r2.x, r2.y);
  }
  glEnd();
  glFlush();
}

void animate::bond_broken(const network& n, const current_info& cur, unsigned i) {
  long double c = n.thresholds[i] - logl(fabs(cur.currents[i]));
  if (c > lv) {
    lv = c;
    avalanches.push_back({i});
  } else {
    avalanches.back().push_back(i);
  }

  boost::add_edge(n.G.dual_edges[i].v[0], n.G.dual_edges[i].v[1], {i}, G);

   glBegin(GL_LINES);          // Each set of 3 vertices form a triangle
    glColor3f(1.0f, 1.0f, 1.0f); // Blue
    graph::coordinate r1 = n.G.vertices[n.G.edges[i].v[0]].r;
    graph::coordinate r2 = n.G.vertices[n.G.edges[i].v[1]].r;

    if (n.G.edges[i].crossings[0]) {
      if (r1.x < r2.x) {
        r1.x += n.G.L.x;
      } else {
        r2.x += n.G.L.x;
      }
    }
    if (n.G.edges[i].crossings[1]) {
      if (r1.y < r2.y) {
        r1.y += n.G.L.y;
      } else {
        r2.y += n.G.L.y;
      }
    }

    glVertex2d(r1.x, r1.y);
    glVertex2d(r2.x, r2.y);
 glEnd();
 glFlush();
}

void animate::post_fracture(network &n) {

  std::list<unsigned> crack;
//  unsigned crack_component = component[n.G.dual_edges[crack.front()].v[0]];
  unsigned crack_component = 10000;

  std::default_random_engine gen;
  std::uniform_real_distribution<double> dis(0.0,1.0);

  auto av_it = avalanches.rbegin();

  while (true) {
    for (unsigned e : *av_it) {
      boost::remove_edge(n.G.dual_edges[e].v[0], n.G.dual_edges[e].v[1], G);
      n.fuses[e] = false;
    }

    auto cracks = find_minimal_crack(G, n);

    if (cracks.size() == 0) {
      break;
    }

    av_it++;
  }

  std::vector<unsigned> component(boost::num_vertices(G));
  unsigned num = boost::connected_components(G, &component[0]);

  std::vector<std::list<unsigned>> components(num);

  for (unsigned i = 0; i < n.G.dual_vertices.size(); i++) {
    components[component[i]].push_back(i);
  }


  char key;
  while ((key = getchar()) != 'n') {
    glClearColor(1.0f, 1.0f, 1.0f, 1.0f );
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_LINES);
    glColor3f(0.0f, 0.0f, 0.0f);
    for (unsigned i = 0; i < n.G.edges.size(); i++) {
      if (!n.fuses[i]) {
        graph::coordinate r1 = n.G.vertices[n.G.edges[i].v[0]].r;
        graph::coordinate r2 = n.G.vertices[n.G.edges[i].v[1]].r;

    if (n.G.edges[i].crossings[0]) {
      if (r1.x < r2.x) {
        r1.x += n.G.L.x;
      } else {
        r2.x += n.G.L.x;
      }
    }
    if (n.G.edges[i].crossings[1]) {
      if (r1.y < r2.y) {
        r1.y += n.G.L.y;
      } else {
        r2.y += n.G.L.y;
      }
    }

        glVertex2d(r1.x, r1.y);
        glVertex2d(r2.x, r2.y);
      }
    }
    glEnd();

    switch (key) {
      case 's' :
        for (auto edge : crack) {
          glColor3f(1.0f, 0.0f, 0.0f);
         glBegin(GL_POLYGON);
          for (const graph::coordinate &r : n.G.dual_vertices[n.G.dual_edges[edge].v[0]].polygon) {
            glVertex2d(r.x, r.y);
          }
          glEnd();
         glBegin(GL_POLYGON);
          for (const graph::coordinate &r : n.G.dual_vertices[n.G.dual_edges[edge].v[1]].polygon) {
            glVertex2d(r.x, r.y);
          }
          glEnd();
        }
        glFlush();
        break;

      case 'c' :
        for (unsigned i = 0; i < num; i++) {
          if (i == crack_component) {
            glColor3d(1.0, 0.0, 0.0);
          } else {
            glColor3d(dis(gen), dis(gen), dis(gen));
          }

          for (auto it = components[i].begin(); it != components[i].end(); it++) {
        glBegin(GL_POLYGON);          // Each set of 3 vertices form a triangle
            for (const graph::coordinate &r: n.G.dual_vertices[*it].polygon) {
              glVertex2d(r.x, r.y);
            }
        glEnd();
          }
        }
        glFlush();
        break;

      case 'C' :
        for (unsigned i = 0; i < num; i++) {
          if (components[i].size() > 1) {
            if (i == crack_component) {
              glColor3d(1.0, 0.0, 0.0);
            } else {
              glColor3d(dis(gen), dis(gen), dis(gen));
            }

            for (auto it = components[i].begin(); it != components[i].end(); it++) {
        glBegin(GL_POLYGON);          // Each set of 3 vertices form a triangle
              for (const graph::coordinate &r :n.G.dual_vertices[*it].polygon) {
                glVertex2d(r.x, r.y);
              }
        glEnd();
            }
          }
        }
        glFlush();
        break;

      case 'm' :
        for (auto it = components[crack_component].begin(); it != components[crack_component].end(); it++) {
        glBegin(GL_POLYGON);
        glColor3d(1.0, 0.0, 0.0);
          for (const graph::coordinate &r :n.G.dual_vertices[*it].polygon) {
            glVertex2d(r.x, r.y);
          }
        glEnd();
        }
        glFlush();
    }
  }
}