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#include <cstring>
#include <fstream>
#include <string>
#include <cinttypes>
#include <sstream>
#include <functional>
#include <iostream>
#include <array>
#include <fftw3.h>
#include <hooks.hpp>
#include "analysis_tools.hpp"
class ma : public hooks {
// need:
// - interface for turning on and off specific measurements
//
private:
/*
double *fftw_forward_in;
fftw_complex *fftw_forward_out;
fftw_complex *fftw_reverse_in;
double *fftw_reverse_out;
fftw_plan forward_plan;
fftw_plan reverse_plan;
*/
unsigned N;
unsigned Mx;
unsigned My;
Graph G;
// std::ofstream stress_file;
// measurement storage
std::vector<uint64_t> sc; // non-spanning cluster size distribution
std::vector<uint64_t> sn; // non-spanning cluster size distribution
std::vector<uint64_t> ss; // minimal spanning cluster size distribution
std::vector<uint64_t> sm; // spanning cluster size distribution
std::vector<uint64_t> sa; // non-final avalanche size distribution
std::vector<uint64_t> sl; // final avalanche size distribution
std::vector<uint64_t> sb; // final avalanche size distribution
std::vector<uint64_t> sD; // post-fracture damage distribution
std::vector<uint64_t> ccc; // cluster-cluster correlations
std::vector<uint64_t> css; // surface-surface correlations
std::vector<uint64_t> cmm; // surface-surface correlations
std::vector<uint64_t> caa; // avalanche-avalanche correlations
std::vector<uint64_t> cll; // damage-damage distribution
std::vector<uint64_t> cbb; // damage-damage distribution
std::vector<uint64_t> cDD; // damage-damage distribution
std::vector<uint64_t> csD; // damage-damage distribution
uint64_t Nc;
uint64_t Na;
uint64_t Nb;
public:
long double lv;
std::list<std::list<unsigned>> avalanches;
std::list<unsigned> last_avalanche;
std::string model_string;
ma(unsigned Lx, unsigned Ly, double beta);
ma(unsigned n, double a, unsigned Mx, unsigned My, double beta);
~ma();
void pre_fracture(const network &) override;
void bond_broken(const network& net, const current_info& cur, unsigned i) override;
void post_fracture(network &n) override;
};
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