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#include "fracture.h"
double f(double damage) {
assert(damage <= 1 && damage >= 0);
return sqrt(1 - sqrt(1 - damage));
// return 0.5 - 0.68182 * (0.5 - damage);
}
double update_beta(double beta, unsigned int width, const double *stress,
const double *damage, double bound_total) {
double total = 0;
unsigned int num_totaled = 0;
for (unsigned int i = 0; i < pow(width, 2); i++) {
unsigned int stress_index =
width / 4 + (width / 4 + (i / width) / 2) * width + (i % width) / 2;
double outer_damage = f(pow(fabs(stress[i]), beta));
double inner_stress = fabs(2 * stress[stress_index] / bound_total);
if (outer_damage > 0 && inner_stress > 0 && inner_stress != 1) {
total += log(outer_damage) / log(inner_stress);
num_totaled++;
}
}
assert(num_totaled > 0);
assert(total == total);
double new_beta = total / num_totaled;
return new_beta;
}
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