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+#include <vector>
+#include <stack>
+
+#include "randutils/randutils.hpp"
+#include "pcg-cpp/include/pcg_random.hpp"
+
+#include "blossom5-v2.05.src/PerfectMatching.h"
+
+using Rng = randutils::random_generator<pcg32>;
+using Real = long double;
+
+class AztecDiamond {
+public:
+ using Coordinate = std::array<int, 2>;
+
+ typedef struct Vertex {
+ unsigned index;
+ Coordinate coordinate;
+ } Vertex;
+
+ typedef struct Edge {
+ Vertex* tail;
+ Vertex* head;
+ Real weight;
+ std::stack<Real> weights;
+ Real probability = 0;
+ } Edge;
+
+private:
+ std::tuple<Edge&, Edge&, Edge&, Edge&> face(unsigned i, unsigned j) {
+ unsigned x0 = n - i;
+ unsigned x = x0 + 2 * (j % i);
+ unsigned y = x0 + 2 * (j / i);
+
+ Edge& e1 = edges[2 * n * y + x];
+ Edge& e2 = edges[2 * n * y + x + 1];
+ Edge& e3 = edges[2 * n * (y + 1) + x];
+ Edge& e4 = edges[2 * n * (y + 1) + x + 1];
+
+ return {e1, e2, e3, e4};
+ }
+
+public:
+ unsigned n;
+ std::vector<Vertex> vertices;
+ std::vector<Edge> edges;
+
+ AztecDiamond(int n) : n(n), vertices(2 * n * (n + 1)), edges(pow(2 * n, 2)) {
+ unsigned M = vertices.size() / 2;
+ for (int i = 0; i < M; i++) {
+ vertices[i].index = i;
+ vertices[M + i].index = M + i;
+ vertices[i].coordinate = {2 * (i % (n + 1)), 2 * (i / (n + 1)) + 1};
+ vertices[M + i].coordinate = {2 * (i % n) + 1, 2 * (i / n)};
+ }
+ for (unsigned i = 0; i < edges.size(); i++) {
+ edges[i].tail = &vertices[(1 + (i % (2 * n))) / 2 + (n + 1) * ((i / 4) / n)];
+ edges[i].head = &vertices[M + (i % (2 * n)) / 2 + n * (((i + 2 * n) / 4) / n)];
+ }
+ }
+
+ void setWeights(Rng& r) {
+ for (Edge& e : edges) {
+ e.weight = r.variate<Real, std::exponential_distribution>(1);
+ }
+ }
+
+ void computeWeights(Real T) {
+ for (Edge& e : edges) {
+ e.weights.push(exp(-e.weight / T));
+ }
+
+ for (unsigned i = n; i > 0; i--) {
+#pragma omp parallel for
+ for (unsigned j = 0; j < pow(i, 2); j++) {
+ auto [e1, e2, e3, e4] = face(i, j);
+
+ Real w = e1.weights.top();
+ Real x = e2.weights.top();
+ Real y = e3.weights.top();
+ Real z = e4.weights.top();
+
+ Real cellFactor = std::max(std::numeric_limits<Real>::min(), w * z + x * y);
+
+ e1.weights.push(z / cellFactor);
+ e2.weights.push(y / cellFactor);
+ e3.weights.push(x / cellFactor);
+ e4.weights.push(w / cellFactor);
+ }
+ }
+
+ // This process computes one extra weight per edge.
+ for (Edge& e : edges) {
+ e.weights.pop();
+ }
+ }
+
+ Real computeProbabilities() { // destroys *all* weights
+ for (Edge& e : edges) {
+ e.probability = 0;
+ }
+ Real logPartitionFunction = 0;
+
+ for (unsigned i = 1; i <= n; i++) {
+#pragma omp parallel for reduction(+:logPartitionFunction)
+ for (unsigned j = 0; j < pow(i, 2); j++) {
+ auto [e1, e2, e3, e4] = face(i, j);
+
+ Real p = e1.probability;
+ Real q = e2.probability;
+ Real r = e3.probability;
+ Real s = e4.probability;
+
+ Real w = e1.weights.top();
+ Real x = e2.weights.top();
+ Real y = e3.weights.top();
+ Real z = e4.weights.top();
+
+ Real cellFactor = w * z + x * y;
+ Real deficit = 1 - p - q - r - s;
+
+ e1.probability = s + deficit * w * z / cellFactor;
+ e2.probability = r + deficit * x * y / cellFactor;
+ e3.probability = q + deficit * x * y / cellFactor;
+ e4.probability = p + deficit * w * z / cellFactor;
+
+ e1.weights.pop();
+ e2.weights.pop();
+ e3.weights.pop();
+ e4.weights.pop();
+
+ logPartitionFunction += log(cellFactor);
+ }
+ }
+
+ return logPartitionFunction;
+ }
+};
+
+bool edgeMatched(PerfectMatching& pm, const AztecDiamond::Edge& e);
+
+PerfectMatching findGroundState(const AztecDiamond& a);