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-rw-r--r--distinguishable.cpp497
1 files changed, 497 insertions, 0 deletions
diff --git a/distinguishable.cpp b/distinguishable.cpp
new file mode 100644
index 0000000..d9f51ea
--- /dev/null
+++ b/distinguishable.cpp
@@ -0,0 +1,497 @@
+#include <eigen3/Eigen/Dense>
+#include <eigen3/Eigen/src/Core/CwiseNullaryOp.h>
+#include <iostream>
+#include <list>
+#include <vector>
+#include <queue>
+
+#include "pcg-cpp/include/pcg_random.hpp"
+#include "randutils/randutils.hpp"
+
+using Rng = randutils::random_generator<pcg32>;
+
+template <int D> using Vector = Eigen::Matrix<int, D, 1>;
+template <int D> using Matrix = Eigen::Matrix<int, D, D>;
+
+int iPow(int x, unsigned p) {
+ if (p == 0)
+ return 1;
+ if (p == 1)
+ return x;
+
+ int tmp = iPow(x, p / 2);
+ if (p % 2 == 0)
+ return tmp * tmp;
+ else
+ return x * tmp * tmp;
+}
+
+unsigned mod(signed a, unsigned b) {
+ return ((a < 0) ? (a + (1 - a / (signed)b) * b) : a) % b;
+}
+
+template <int D, typename Derived> Vector<D> mod(const Eigen::MatrixBase<Derived>& v, unsigned b) {
+ Vector<D> u;
+ for (unsigned i = 0; i < D; i++) {
+ u(i) = mod(v(i), b);
+ }
+ return u;
+}
+
+template <int D> void one_sequences(std::list<std::array<double, D>>& sequences, unsigned level) {
+ if (level > 0) {
+ unsigned new_level = level - 1;
+ unsigned old_length = sequences.size();
+ for (std::array<double, D>& sequence : sequences) {
+ std::array<double, D> new_sequence = sequence;
+ new_sequence[new_level] = -1;
+ sequences.push_front(new_sequence);
+ }
+ one_sequences<D>(sequences, new_level);
+ }
+}
+
+template <unsigned D> std::vector<Matrix<D>> generateTorusMatrices() {
+ std::vector<Matrix<D>> mats;
+
+ std::array<double, D> ini_sequence;
+ ini_sequence.fill(1);
+ std::list<std::array<double, D>> sequences;
+ sequences.push_back(ini_sequence);
+
+ one_sequences<D>(sequences, D);
+
+ sequences.pop_back(); // don't want the identity matrix!
+
+ for (std::array<double, D> sequence : sequences) {
+ Matrix<D> m;
+ for (unsigned i = 0; i < D; i++) {
+ for (unsigned j = 0; j < D; j++) {
+ if (i == j) {
+ m(i, j) = sequence[i];
+ } else {
+ m(i, j) = 0;
+ }
+ }
+ }
+
+ mats.push_back(m);
+ }
+
+ for (unsigned i = 0; i < D; i++) {
+ for (unsigned j = 0; j < D; j++) {
+ if (i != j) {
+ Matrix<D> m;
+ for (unsigned k = 0; k < D; k++) {
+ for (unsigned l = 0; l < D; l++) {
+ if ((k == i && l == j) || (k == j && l == i)) {
+ if (i < j) {
+ m(k, l) = 1;
+ } else {
+ m(k, l) = -1;
+ }
+ } else if (k == l && (k != i && k != j)) {
+ m(k, l) = 1;
+ } else {
+ m(k, l) = 0;
+ }
+ }
+ }
+ mats.push_back(m);
+ }
+ }
+ }
+
+ return mats;
+}
+
+class State {
+public:
+ unsigned type;
+
+ State() {
+ type = 0;
+ }
+
+ State(unsigned t) {
+ type = t;
+ }
+
+ bool isEmpty() const { return type == 0; }
+
+ void remove() { type = 0; }
+};
+
+template <unsigned D> class Transformation {
+ public:
+ unsigned L;
+ Matrix<D> m;
+ Vector<D> v;
+
+ Transformation(unsigned L) : L(L) {
+ m.setIdentity();
+ v.setZero();
+ }
+
+ Transformation(unsigned L, const Matrix<D>& m, const Vector<D>& v) : L(L), m(m), v(v) {}
+
+ Transformation(unsigned L, const std::vector<Matrix<D>>& ms, Rng& r) : m(r.pick(ms)), L(L) {
+ for (unsigned i = 0; i < D; i++) {
+ v[i] = r.uniform((unsigned)0, L - 1);
+ }
+
+ v = v - m * v;
+ }
+
+ Vector<D> apply(const Vector<D>& x) const {
+ return mod<D>(v + m * x, L);
+ }
+
+ Transformation<D> apply(const Transformation<D>& t) const {
+ Transformation<D> tNew(L);
+
+ tNew.m = m * t.m;
+ tNew.v = apply(t.v);
+
+ return tNew;
+ }
+
+ Transformation<D> inverse() const {
+ return Transformation<D>(L, m.transpose(), -m.transpose() * v);
+ }
+};
+
+template <unsigned D> class HalfEdge;
+
+template <unsigned D> class Vertex {
+public:
+ Vector<D> position;
+ Vector<D> initialPosition;
+ State state;
+ std::vector<HalfEdge<D>> adjacentEdges;
+ bool marked;
+
+ bool isEmpty() const { return state.isEmpty(); }
+};
+
+template <unsigned D> class HalfEdge {
+public:
+ Vertex<D>& neighbor;
+ Vector<D> Δx;
+
+ HalfEdge(Vertex<D>& n, const Vector<D>& d) : neighbor(n), Δx(d) {}
+};
+
+template <unsigned D> class System {
+public:
+ const unsigned L;
+ unsigned N;
+ std::vector<Vertex<D>> vertices;
+ std::vector<double> interaction;
+
+ unsigned vectorToIndex(const Vector<D>& x) const {
+ unsigned i = 0;
+ for (unsigned d = 0; d < D; d++) {
+ i += x[d] * iPow(L, d);
+ }
+ return i;
+ }
+
+ Vector<D> indexToVector(unsigned i) const {
+ Vector<D> x;
+ for (unsigned d = 0; d < D; d++) {
+ x[d] = (i / iPow(L, d)) % L;
+ }
+ return x;
+ }
+
+ System(unsigned L, unsigned N, Rng& r) : L(L), N(N), vertices(iPow(L, D)), interaction(N * N) {
+ for (unsigned i = 0; i < iPow(L, D); i++) {
+ vertices[i].position = indexToVector(i);
+ vertices[i].initialPosition = vertices[i].position;
+ vertices[i].adjacentEdges.reserve(2 * D);
+ vertices[i].marked = false;
+ }
+
+ for (unsigned d = 0; d < D; d++) {
+ Vector<D> Δx = Vector<D>::Zero();
+ Δx[d] = 1;
+ for (signed i = 0; i < iPow(L, D); i++) {
+ unsigned j = iPow(L, d + 1) * (i / iPow(L, d + 1)) + mod(i + iPow(L, d), pow(L, d + 1));
+ vertices[i].adjacentEdges.push_back(HalfEdge<D>(vertices[j], Δx));
+ vertices[j].adjacentEdges.push_back(HalfEdge<D>(vertices[i], -Δx));
+ }
+ }
+
+ for (double& V : interaction) {
+ V = r.uniform(-0.5, 0.5);
+ }
+
+ for (unsigned i = 0; i < N; i++) {
+ vertices[i].state.type = i + 1;
+ }
+ }
+
+ double pairEnergy(const State& s1, const State& s2) const {
+ if (s1.isEmpty() || s2.isEmpty()) {
+ return 0;
+ } else {
+ if (s1.type < s2.type) {
+ return interaction[(s1.type - 1) * N + (s2.type - 1)];
+ } else {
+ return interaction[(s2.type - 1) * N + (s1.type - 1)];
+ }
+ }
+ }
+
+ double siteEnergy(const Vertex<D>& v) const {
+ double E = 0;
+
+ for (const HalfEdge<D>& e : v.adjacentEdges) {
+ E += pairEnergy(v.state, e.neighbor.state);
+ }
+
+ return E;
+ }
+
+ double energy() const {
+ double E = 0;
+
+ for (const Vertex<D>& v : vertices) {
+ E += siteEnergy(v);
+ }
+
+ return E / 2;
+ }
+
+ bool trySwap(Vertex<D>& v1, Vertex<D>& v2, double T, Rng& r) {
+ double E0 = siteEnergy(v1) + siteEnergy(v2);
+ std::swap(v1.state, v2.state);
+ double E1 = siteEnergy(v1) + siteEnergy(v2);
+ double ΔE = E1 - E0;
+
+ if (exp(-ΔE / T) > r.uniform(0.0, 1.0)) {
+ /* Accept the swap. */
+ std::swap(v1.initialPosition, v2.initialPosition);
+ return true;
+ } else {
+ /* Revert the swap. */
+ std::swap(v1.state, v2.state);
+ return false;
+ }
+ }
+
+ bool tryRandomMove(double T, Rng& r) {
+ Vertex<D>& v1 = r.pick(vertices);
+
+ if (v1.isEmpty()) {
+ return false;
+ }
+
+ Vertex<D>& v2 = (r.pick(v1.adjacentEdges)).neighbor;
+
+ if (!v2.isEmpty()) {
+ return false;
+ }
+
+ return trySwap(v1, v2, T, r);
+ }
+
+ bool tryRandomSwap(double T, Rng& r) {
+ Vertex<D>& v1 = r.pick(vertices);
+ Vertex<D>& v2 = r.pick(vertices);
+
+ if (v1.state.type != v2.state.type) {
+ return trySwap(v1, v2, T, r);
+ } else {
+ return false;
+ }
+ }
+
+ double density() const { return N / pow(L, D); }
+
+ void sweepLocal(Rng& r) {
+ for (unsigned i = 0; i < iPow(L, D); i++) {
+ tryRandomMove(r);
+ }
+ }
+
+ void sweepSwap(Rng& r) {
+ for (unsigned i = 0; i < iPow(L, D); i++) {
+ tryRandomSwap(r);
+ }
+ }
+
+ unsigned flipCluster(const Transformation<D>& R, Vertex<D>& v0, double T, Rng& r, bool dry = false) {
+ std::queue<std::array<std::reference_wrapper<Vertex<D>>, 2>> q;
+ Vector<D> x0New = R.apply(v0.position);
+ Vertex<D>& v0New = vertices[vectorToIndex(x0New)];
+ q.push({v0, v0New});
+
+ unsigned n = 0;
+
+ while (!q.empty()) {
+ auto [vR, vNewR] = q.front();
+ q.pop();
+
+ Vertex<D>& v = vR;
+ Vertex<D>& vNew = vNewR;
+
+ if (!v.marked && !vNew.marked) {
+ v.marked = true;
+ vNew.marked = true;
+
+ for (HalfEdge<D>& e : v.adjacentEdges) {
+ Vertex<D>& vn = e.neighbor;
+
+ Vector<D> xnNew = R.apply(vn.position);
+ Vertex<D>& vnNew = vertices[vectorToIndex(xnNew)];
+
+ if (!vn.marked && !vnNew.marked) {
+ double E0 = pairEnergy(v.state, vn.state) + pairEnergy(vNew.state, vnNew.state);
+ double E1 = pairEnergy(vNew.state, vn.state) + pairEnergy(v.state, vnNew.state);
+ double ΔE = E1 - E0;
+
+ if (exp(-ΔE / T) < r.uniform(0.0, 1.0)) {
+ q.push({vn, vnNew});
+ }
+ }
+ }
+
+ if (!dry) {
+ std::swap(v.state, vNew.state);
+ std::swap(v.initialPosition, vNew.initialPosition);
+ }
+
+ n += 1;
+ }
+ }
+
+ return n;
+ }
+
+ unsigned wolff(const Transformation<D>& R, double T, Rng& r) {
+ unsigned n = flipCluster(R, r.pick(vertices), T, r);
+ for (Vertex<D>& v : vertices) {
+ v.marked = false;
+ }
+ return n;
+ }
+
+ void swendsenWang(const Transformation<D>& R, double T, Rng& r) {
+ for (Vertex<D>& v : vertices) {
+ if (!v.marked) {
+ bool dry = 0.5 < r.uniform(0.0, 1.0);
+ flipCluster(R, v, T, r, dry);
+ }
+ }
+
+ for (Vertex<D>& v : vertices) {
+ v.marked = false;
+ }
+ }
+
+ int overlap(const System<D>& s) const {
+ int o = 0;
+
+ for (unsigned i = 0; i < vertices.size(); i++) {
+// State<D> s2 = orientation.apply(s.vertices[vectorToIndex(orientation.inverse().apply(indexToVector(i)))].state);
+ // o += vertices[i].state.dot(s2);
+ }
+
+ return o;
+ }
+
+ void setInitialPosition() {
+ for (Vertex<D>& v: vertices) {
+ v.initialPosition = v.position;
+ }
+ }
+
+ double selfIntermediateScattering() const {
+ double F = 0;
+
+ Vector<D> k1 = {M_PI, 0};
+ Vector<D> k2 = {0, M_PI};
+ for (const Vertex<D>& v : vertices) {
+ if (!v.isEmpty()) {
+ F += cos(k1.dot(v.position - v.initialPosition));
+ F += cos(k2.dot(v.position - v.initialPosition));
+ }
+ }
+
+ return F / (2 * N);
+ }
+};
+
+template <unsigned D> Vector<D> randomVector(unsigned L, Rng& r) {
+ Vector<D> x;
+ for (unsigned i = 0; i < D; i++) {
+ x[i] = r.uniform((unsigned)0, L - 1);
+ }
+ return x;
+}
+
+int main() {
+ const unsigned D = 2;
+ unsigned L = 40;
+ unsigned N = 1560;
+ double Tmin = 0;
+ double Tmax = 0.4;
+ double δT = 0.02;
+
+ Rng r;
+
+ System<D> s(L, N, r);
+
+ std::vector<Matrix<D>> ms = generateTorusMatrices<D>();
+
+ for (unsigned j = 0; j < 10 * s.vertices.size(); j++) {
+ //unsigned nC = s.wolff(Transformation<D>(L, m, v.position - m * v.position), T, r);
+ s.tryRandomSwap(1000, r);
+ }
+
+ for (unsigned i = 0; i < 1e5; i++) {
+ for (unsigned j = 0; j < s.vertices.size(); j++) {
+ s.tryRandomMove(Tmax, r);
+ }
+ }
+
+ unsigned n = 1;
+ for (double T = Tmax; T > Tmin; T -= δT) {
+
+ /*
+ for (unsigned i = 0; i < 1e5; i++) {
+ Matrix<D> m = r.pick(ms);
+ Vertex<D>& v = r.pick(s.vertices);
+ s.wolff(Transformation<D>(L, m, v.position - m * v.position), T, r);
+ }
+ */
+ /*
+ */
+ s.setInitialPosition();
+ std::cout << T << " ";
+ for (unsigned i = 0; i < 1e4; i++) {
+ Matrix<D> m = r.pick(ms);
+ Vertex<D>& v = r.pick(s.vertices);
+ s.wolff(Transformation<D>(L, m, v.position - m * v.position), T, r);
+ std::cout << s.selfIntermediateScattering() << " ";
+ }
+ /*
+ for (unsigned i = 0; i < 1e5; i++) {
+ for (unsigned j = 0; j < s.vertices.size(); j++) {
+ s.tryRandomMove(T, r);
+ }
+ std::cout << s.selfIntermediateScattering() << " ";
+ }
+ */
+ std::cout << std::endl;
+ std::cerr << T << " " << s.energy() / N << std::endl;
+// s.sweepLocal(r);
+// s.sweepSwap(r);
+// s.swendsenWang(Transformation<D>(L, ms, r), r);
+ }
+
+ return 0;
+}
+