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#include "animation.hpp"
#include "ising.hpp"
int main(int argc, char* argv[]) {
unsigned L = 32;
unsigned N = 1000;
unsigned mod = 0;
double mag = 0.5;
double pop = 1.0;
double T = 2.0 / log(1.0 + sqrt(2.0));
double H = 1.0;
bool color = false;
unsigned wait = N;
int opt;
while ((opt = getopt(argc, argv, "N:L:T:H:m:r:p:cw:")) != -1) {
switch (opt) {
case 'N':
N = (unsigned)atof(optarg);
break;
case 'L':
L = atoi(optarg);
break;
case 'T':
T = atof(optarg);
break;
case 'H':
H = atof(optarg);
break;
case 'm':
mod = atoi(optarg);
break;
case 'r':
mag = atof(optarg);
break;
case 'p':
pop = atof(optarg);
break;
case 'c':
color = true;
break;
case 'w':
wait = atoi(optarg);
break;
default:
exit(1);
}
}
std::function<double(Spin<signed, D, signed>)> B;
if (mod == 0) {
B = isingBFace(L, H);
} else {
B = isingBMod(L, mod, H);
}
isingModel ising(L, isingZ(L), B);
isingPopulate(ising, L, pop, mag);
auto g = isingGen(L);
Animation<signed, D, TorusGroup<signed, D>, IsingSpin> A(L, 750, argc, argv, wait, true);
ising.wolff(T, {g}, A, N);
return 0;
}
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