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path: root/ising_animate.cpp
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#include "ising.hpp"
#include <GL/glut.h>

class Animation : public measurement<signed, D, TorusGroup<signed, D>, signed> {
private:
  bool color;

public:
  Animation(double L, unsigned w, bool tcolor, int argc, char* argv[]) {
    color = tcolor;

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(w, w);
    glutCreateWindow("wolffWindow");
    glClearColor(0.0, 0.0, 0.0, 0.0);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0, L, 0, L);
  }

  void post_cluster(const isingModel& m) override {
    glClearColor(1.0, 1.0, 1.0, 1.0);
    glClear(GL_COLOR_BUFFER_BIT);
    for (const Spin<signed, 2, signed>* s : m.s) {
      if (s->s == 1) {
        if (color)
          glColor3f(1.0, 0.0, 0.0);
        else
          glColor3f(1.0, 1.0, 1.0);
      } else if (s->s == -1) {
        if (color)
          glColor3f(0.0, 0.0, 1.0);
        else
          glColor3f(0.0, 0.0, 0.0);
      }
      Vector<signed, 2> xx = m.s0.inverse().act(*s).x;
      glRecti(xx(0), xx(1), xx(0) + 1, xx(1) + 1);
    }
    glFlush();
  }
};

int main(int argc, char* argv[]) {
  unsigned L = 32;
  unsigned N = 1000;
  unsigned mod = 0;
  double mag = 0.5;
  double pop = 1.0;
  double T = 2.0 / log(1.0 + sqrt(2.0));
  double H = 1.0;
  bool color = false;

  int opt;

  while ((opt = getopt(argc, argv, "N:L:T:H:m:r:p:c")) != -1) {
    switch (opt) {
    case 'N':
      N = (unsigned)atof(optarg);
      break;
    case 'L':
      L = atoi(optarg);
      break;
    case 'T':
      T = atof(optarg);
      break;
    case 'H':
      H = atof(optarg);
      break;
    case 'm':
      mod = atoi(optarg);
      break;
    case 'r':
      mag = atof(optarg);
      break;
    case 'p':
      pop = atof(optarg);
      break;
    case 'c':
      color = true;
      break;
    default:
      exit(1);
    }
  }

  std::function<double(Spin<signed, D, signed>)> B;

  if (mod == 0) {
    B = isingBFace(L, H);
  } else {
    B = isingBMod(L, mod, H);
  }

  isingModel ising(L, isingZ(L), B);
  isingPopulate(ising, L, pop, mag);

  auto g = isingGen(L);

  Animation A(L, 750, color, argc, argv);

  ising.wolff(T, {g}, A, N);

  return 0;
}