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#include "space_wolff.hpp"
#include <GL/glut.h>
class animation : public measurement<double, 2, double> {
public:
animation(double L, unsigned w, int argc, char *argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(w, w);
glutCreateWindow("wolff");
glClearColor(0.0,0.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-1, L + 1, -1 , L + 1);
}
void post_cluster(const Model<double, 2, double>& m) override {
glClearColor(1.0f, 1.0f, 1.0f, 1.0f );
glClear(GL_COLOR_BUFFER_BIT);
for (const Spin<double, 2, double>& s : m.s) {
glBegin(GL_POLYGON);
unsigned n_points = 50;
glColor3f(0.0f, 0.0f, 0.0f);
for (unsigned i = 0; i < n_points; i++) {
glVertex2d(m.s0.inverse().act(s).x(0) + s.s * cos(2 * i * M_PI / n_points), m.s0.inverse().act(s).x(1) + s.s * sin(2 * i * M_PI / n_points));
}
glEnd();
}
glFlush();
getchar();
}
};
int main(int argc, char* argv[]) {
const unsigned D = 2;
double L = 32;
unsigned N = 1000;
double T = 2.0 / log(1.0 + sqrt(2.0));
double H = 1.0;
unsigned n = 25;
int opt;
while ((opt = getopt(argc, argv, "n:N:L:T:H:")) != -1) {
switch (opt) {
case 'n':
n = (unsigned)atof(optarg);
break;
case 'N':
N = (unsigned)atof(optarg);
break;
case 'L':
L = atof(optarg);
break;
case 'T':
T = atof(optarg);
break;
case 'H':
H = atof(optarg);
break;
default:
exit(1);
}
}
std::function<double(const Spin<double, D, double>&, const Spin<double, D, double>&)> Z =
[L] (const Spin<double, D, double>& s1, const Spin<double, D, double>& s2) -> double {
Vector<double, D> d = diff(L, s1.x, s2.x);
double rad_sum = pow(s1.s + s2.s, 2);
bool overlap = d.transpose() * d < rad_sum;
if (overlap) {
return -1e8;
} else {
return 0;
}
};
std::function<double(Spin<double, D, double>)> B =
[L, H] (Spin<double, D, double> s) -> double {
return H * sin(2 * M_PI * 3 * s.x(0) / L);
};
animation A(L, 750, argc, argv);
Model<double, D, double> sphere(L, Z, B, std::floor(log2(L)), 2, A);
randutils::auto_seed_128 seeds;
std::mt19937 rng{seeds};
std::uniform_real_distribution<double> dist(0.0, L);
sphere.s.reserve(n);
for (unsigned i = 0; i < n; i++) {
Vector<double, D> pos = {dist(rng), dist(rng)};
sphere.s.push_back({pos, dist(rng) / L});
sphere.dict.insert(&sphere.s.back());
}
sphere.wolff(T, N, rng);
std::ofstream snapfile;
snapfile.open("sphere_snap.dat");
for (Spin<double, D, double> s : sphere.s) {
Spin<double, D, double> rs = sphere.s0.inverse().act(s);
snapfile << rs.x.transpose() << "\n";
}
snapfile.close();
return 0;
}
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